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Muro

 

Maybe I should start trying.

Muro Hasegawa. The head of the Syndicate and Konoko's brother. He also has a Daodan Crysalis in his body, which enhances his abilities. Muro is a skilled fighter. He can usually block about a half of your attacks, and will counter them with his special attacks. His moves are ruthless and very powerful. So in other words, he's a good exercise.

 

Leg breaker:

A brutal move. The name explains everything. It is the easiest move to perform compared to the damage dealt.

In front of the enemy press forward and punch.

 

Neck snapper:

Muro is a real deathdealer with style. Altought the neck snapper isn't as powerful as Konoko's backbreaker, it leaves the target lying on the ground for a longer time making him vulnerable for another attack.

Standing behind the opponent press forward and punch.

Helicopter punch:

Well here is something you don't see everyday. This is one of Muro's best looking moves and the damage is also worth the effort. Another advantage of this move is that while Muro is in the whirl he cannot be harmed with standard attacks.

Press shift, release shift, immediately press punch.

Double-swing kick:

Another nice looking move which deals a fair amount of damage. You can also control the direction of this attack so you are able to hit multiple enemies.

Press shift, release shift, immediately press kick.

Crescent dropkick:

Muro will do a flip in the air and knock down the opponent, or stomp on the opponent lying on the ground. As you can see, nearly all of Muro's moves have a little effect with them.

While running press kick, or while in mid-air press shift.

Head twister:

Well not exactly a twister, but we already do have a neck snapper here. Muro will simply grab his opponent's head and does a flip over him, twisting his head in a rather unpretty way.

Running at an enemy press punch.

 

Breakdance:

It is obvious from his moves that Muro is a talented dancer. This creation only confirms it.

Press shift and kick at the same time.

Tornado kick:

Muro spins around several times, doing a spinning high kick a sweep and a roundhouse kick. This combo is almost unblockable.

Press kick three times.

Crusher:

Two powerful punches and an uppercut will knock the opponent down and the fourth punch will finish him on the ground.

Hit punch 4 times in a quick succesion.

Wild tornado:

With the previous two combos combined you get a powerful six hit combo. You start with three punches, but instead of finishing with a punch continue with three kicks. This is a nice combo that can take away about a half of the toughest opponent's life.

Punch, punch, punch, kick, kick, kick.

Handstand flip:

If this move looked only a bit better, it would be probably outlawed. These kind of effects make playing the game a real experience. Anyway, this is an evasion move, kinda like Konoko's forward roll, so you are able to take items and weapons from the ground.

Press shift and forward together.